Commit fbe0978d authored by JingChao's avatar JingChao

hmap

parent 8acbec2b
......@@ -9,7 +9,6 @@
<!-- safari私有meta标签 允许全屏模式浏览 指定safari顶部状态栏样式(黑色) -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<script type="text/javascript" src="./static/vuePlatform.js"></script>
<title>车租易</title>
</head>
<body>
......
......@@ -70,7 +70,7 @@ let routeGo = function (index) {
}
Vue.prototype.$routeGo = routeGo
let hlsExit = function () {
/*let hlsExit = function () {
if (vum.Platform.isIOS()) {
cordova.exec(null, null, 'BridgePlugin', 'closeWebView', [])
} else {
......@@ -83,7 +83,7 @@ let hlsExit = function () {
HandBridge.postMessage(JSON.stringify(dict))
}
}
Vue.prototype.$hlsExit = hlsExit
Vue.prototype.$hlsExit = hlsExit*/
// FastClick.attach(document.body)
......
/*!
* vum.bundle.js is a concatenation of:
* vum.js, angular.js, angular-animate.js,
* angular-sanitize.js, angular-ui-router.js,
* and vum-angular.js
*/
/*!
* Copyright 2015 Drifty Co.
* http://drifty.com/
*
* vum, v1.3.0
* A powerful HTML5 mobile app framework.
* http://vumframework.com/
*
* By @maxlynch, @benjsperry, @adamdbradley <3
*
* Licensed under the MIT license. Please see LICENSE for more information.
*
*/
/* eslint-disable */
(function () {
// Create global vum obj and its namespaces
// build processes may have already created an vum obj
window.vum = window.vum || {}
window.vum.version = '1.3.0';
(function (window, document, vum) {
var readyCallbacks = []
var isDomReady = document.readyState === 'complete' || document.readyState === 'interactive'
function domReady () {
isDomReady = true
for (var x = 0; x < readyCallbacks.length; x++) {
vum.requestAnimationFrame(readyCallbacks[x])
}
readyCallbacks = []
document.removeEventListener('DOMContentLoaded', domReady)
}
if (!isDomReady) {
document.addEventListener('DOMContentLoaded', domReady)
}
})(window, document, vum);
(function (window, document, vum) {
function getParameterByName (name) {
name = name.replace(/[\[]/, '\\[').replace(/[\]]/, '\\]')
var regex = new RegExp('[\\?&]' + name + '=([^&#]*)'),
results = regex.exec(location.search)
return results === null ? '' : decodeURIComponent(results[1].replace(/\+/g, ' '))
}
var IOS = 'ios'
var ANDROID = 'android'
var WINDOWS_PHONE = 'windowsphone'
var EDGE = 'edge'
var CROSSWALK = 'crosswalk'
var requestAnimationFrame = requestAnimationFrame // eslint-disable-line
// From the man himself, Mr. Paul Irish.
// The requestAnimationFrame polyfill
// Put it on window just to preserve its context
// without having to use .call
window._rAF = (function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 16)
}
})()
function requestAnimationFrame (cb) {
return window._rAF(cb)
}
/**
* @ngdoc utility
* @name vum.Platform
* @module vum
* @description
* A set of utility methods that can be used to retrieve the device ready state and
* various other information such as what kind of platform the app is currently installed on.
*
* @usage
* ```js
* angular.module('PlatformApp', ['vum'])
* .controller('PlatformCtrl', function($scope) {
*
* vum.Platform.ready(function(){
* // will execute when device is ready, or immediately if the device is already ready.
* });
*
* var deviceInformation = vum.Platform.device();
*
* var isWebView = vum.Platform.isWebView();
* var isIPad = vum.Platform.isIPad();
* var isIOS = vum.Platform.isIOS();
* var isAndroid = vum.Platform.isAndroid();
* var isWindowsPhone = vum.Platform.isWindowsPhone();
*
* var currentPlatform = vum.Platform.platform();
* var currentPlatformVersion = vum.Platform.version();
*
* vum.Platform.exitApp(); // stops the app
* });
* ```
*/
var self = vum.Platform = {
// Put navigator on platform so it can be mocked and set
// the browser does not allow window.navigator to be set
navigator: window.navigator,
/**
* @ngdoc property
* @name vum.Platform#isReady
* @returns {boolean} Whether the device is ready.
*/
isReady: false,
/**
* @ngdoc property
* @name vum.Platform#isFullScreen
* @returns {boolean} Whether the device is fullscreen.
*/
isFullScreen: false,
/**
* @ngdoc property
* @name vum.Platform#platforms
* @returns {Array(string)} An array of all platforms found.
*/
platforms: null,
/**
* @ngdoc property
* @name vum.Platform#grade
* @returns {string} What grade the current platform is.
*/
grade: null,
/**
* @ngdoc property
* @name vum.Platform#ua
* @returns {string} What User Agent is.
*/
ua: navigator.userAgent,
/**
* @ngdoc method
* @name vum.Platform#ready
* @description
* Trigger a callback once the device is ready, or immediately
* if the device is already ready. This method can be run from
* anywhere and does not need to be wrapped by any additonal methods.
* When the app is within a WebView (Cordova), it'll fire
* the callback once the device is ready. If the app is within
* a web browser, it'll fire the callback after `window.load`.
* Please remember that Cordova features (Camera, FileSystem, etc) still
* will not work in a web browser.
* @param {function} callback The function to call.
*/
ready: function (cb) {
// run through tasks to complete now that the device is ready
if (self.isReady) {
cb()
} else {
// the platform isn't ready yet, add it to this array
// which will be called once the platform is ready
readyCallbacks.push(cb)
}
},
/**
* @private
*/
detect: function () {
self._checkPlatforms()
requestAnimationFrame(function () {
// only add to the body class if we got platform info
for (var i = 0; i < self.platforms.length; i++) {
document.body.classList.add('platform-' + self.platforms[i])
}
})
},
/**
* @ngdoc method
* @name vum.Platform#setGrade
* @description Set the grade of the device: 'a', 'b', or 'c'. 'a' is the best
* (most css features enabled), 'c' is the worst. By default, sets the grade
* depending on the current device.
* @param {string} grade The new grade to set.
*/
setGrade: function (grade) {
var oldGrade = self.grade
self.grade = grade
requestAnimationFrame(function () {
if (oldGrade) {
document.body.classList.remove('grade-' + oldGrade)
}
document.body.classList.add('grade-' + grade)
})
},
/**
* @ngdoc method
* @name vum.Platform#device
* @description Return the current device (given by cordova).
* @returns {object} The device object.
*/
device: function () {
return window.device || {}
},
_checkPlatforms: function () {
self.platforms = []
var grade = 'a'
/*if (self.isWebView()) {
self.platforms.push('webview')
if (!(!window.cordova && !window.PhoneGap && !window.phonegap)) {
self.platforms.push('cordova')
} else if (typeof window.forge === 'object') {
self.platforms.push('trigger')
}
} else {
self.platforms.push('browser')
}
if (self.isIPad()) self.platforms.push('ipad')*/
var platform = self.platform()
if (platform) {
self.platforms.push(platform)
/*var version = self.version()
if (version) {
var v = version.toString()
if (v.indexOf('.') > 0) {
v = v.replace('.', '_')
} else {
v += '_0'
}
self.platforms.push(platform + v.split('_')[0])
self.platforms.push(platform + v)
if (self.isAndroid() && version < 4.4) {
grade = (version < 4 ? 'c' : 'b')
} else if (self.isWindowsPhone()) {
grade = 'b'
}
}*/
}
// self.setGrade(grade)
},
/**
* @ngdoc method
* @name vum.Platform#isWebView
* @returns {boolean} Check if we are running within a WebView (such as Cordova).
*/
isWebView: function () {
return !(!window.cordova && !window.PhoneGap && !window.phonegap && window.forge !== 'object')
},
/**
* @ngdoc method
* @name vum.Platform#isIPad
* @returns {boolean} Whether we are running on iPad.
*/
isIPad: function () {
if (/iPad/i.test(self.navigator.platform)) {
return true
}
return /iPad/i.test(self.ua)
},
/**
* @ngdoc method
* @name vum.Platform#isIOS
* @returns {boolean} Whether we are running on iOS.
*/
isIOS: function () {
return self.is(IOS)
},
/**
* @ngdoc method
* @name vum.Platform#isAndroid
* @returns {boolean} Whether we are running on Android.
*/
isAndroid: function () {
return self.is(ANDROID)
},
/**
* @ngdoc method
* @name vum.Platform#isWindowsPhone
* @returns {boolean} Whether we are running on Windows Phone.
*/
isWindowsPhone: function () {
return self.is(WINDOWS_PHONE)
},
/**
* @ngdoc method
* @name vum.Platform#isEdge
* @returns {boolean} Whether we are running on MS Edge/Windows 10 (inc. Phone)
*/
isEdge: function () {
return self.is(EDGE)
},
isCrosswalk: function () {
return self.is(CROSSWALK)
},
/**
* @ngdoc method
* @name vum.Platform#platform
* @returns {string} The name of the current platform.
*/
platform: function () {
// singleton to get the platform name
if (platformName === null) self.setPlatform(self.device().platform)
return platformName
},
/**
* @private
*/
setPlatform: function (n) {
if (typeof n !== 'undefined' && n !== null && n.length) {
platformName = n.toLowerCase()
} else if (getParameterByName('vumplatform')) {
platformName = getParameterByName('vumplatform')
} else if (self.ua.indexOf('Edge') > -1) {
platformName = EDGE
} else if (self.ua.indexOf('Windows Phone') > -1) {
platformName = WINDOWS_PHONE
} else if (self.ua.indexOf('Android') > 0) {
platformName = ANDROID
} else if (/iPhone|iPad|iPod/.test(self.ua)) {
platformName = IOS
} else {
platformName = self.navigator.platform && navigator.platform.toLowerCase().split(' ')[0] || ''
}
},
/**
* @ngdoc method
* @name vum.Platform#version
* @returns {number} The version of the current device platform.
*/
version: function () {
// singleton to get the platform version
if (platformVersion === null) self.setVersion(self.device().version)
return platformVersion
},
/**
* @private
*/
setVersion: function (v) {
if (typeof v !== 'undefined' && v !== null) {
v = v.split('.')
v = parseFloat(v[0] + '.' + (v.length > 1 ? v[1] : 0))
if (!isNaN(v)) {
platformVersion = v
return
}
}
platformVersion = 0
// fallback to user-agent checking
var pName = self.platform()
var versionMatch = {
'android': /Android (\d+).(\d+)?/,
'ios': /OS (\d+)_(\d+)?/,
'windowsphone': /Windows Phone (\d+).(\d+)?/,
}
if (versionMatch[pName]) {
v = self.ua.match(versionMatch[pName])
if (v && v.length > 2) {
platformVersion = parseFloat(v[1] + '.' + v[2])
}
}
},
/**
* @ngdoc method
* @name vum.Platform#is
* @param {string} Platform name.
* @returns {boolean} Whether the platform name provided is detected.
*/
is: function (type) {
type = type.toLowerCase()
// check if it has an array of platforms
if (self.platforms) {
for (var x = 0; x < self.platforms.length; x++) {
if (self.platforms[x] === type) return true
}
}
// exact match
var pName = self.platform()
if (pName) {
return pName === type.toLowerCase()
}
// A quick hack for to check userAgent
return self.ua.toLowerCase().indexOf(type) >= 0
},
/**
* @ngdoc method
* @name vum.Platform#exitApp
* @description Exit the app.
*/
exitApp: function () {
self.ready(function () {
navigator.app && navigator.app.exitApp && navigator.app.exitApp()
})
},
/**
* @ngdoc method
* @name vum.Platform#showStatusBar
* @description Shows or hides the device status bar (in Cordova). Requires `cordova plugin add org.apache.cordova.statusbar`
* @param {boolean} shouldShow Whether or not to show the status bar.
*/
showStatusBar: function (val) {
// Only useful when run within cordova
self._showStatusBar = val
self.ready(function () {
// run this only when or if the platform (cordova) is ready
requestAnimationFrame(function () {
if (self._showStatusBar) {
// they do not want it to be full screen
window.StatusBar && window.StatusBar.show()
document.body.classList.remove('status-bar-hide')
} else {
// it should be full screen
window.StatusBar && window.StatusBar.hide()
document.body.classList.add('status-bar-hide')
}
})
})
},
/**
* @ngdoc method
* @name vum.Platform#fullScreen
* @description
* Sets whether the app is fullscreen or not (in Cordova).
* @param {boolean=} showFullScreen Whether or not to set the app to fullscreen. Defaults to true. Requires `cordova plugin add org.apache.cordova.statusbar`
* @param {boolean=} showStatusBar Whether or not to show the device's status bar. Defaults to false.
*/
fullScreen: function (showFullScreen, showStatusBar) {
// showFullScreen: default is true if no param provided
self.isFullScreen = (showFullScreen !== false)
// add/remove the fullscreen classname to the body
vum.DomUtil.ready(function () {
// run this only when or if the DOM is ready
requestAnimationFrame(function () {
if (self.isFullScreen) {
document.body.classList.add('fullscreen')
} else {
document.body.classList.remove('fullscreen')
}
})
// showStatusBar: default is false if no param provided
self.showStatusBar((showStatusBar === true))
})
},
}
var platformName = null, // just the name, like iOS or Android
platformVersion = null, // a float of the major and minor, like 7.1
readyCallbacks = [],
windowLoadListenderAttached,
platformReadyTimer = 2000 // How long to wait for platform ready before emitting a warning
verifyPlatformReady()
// Warn the user if deviceready did not fire in a reasonable amount of time, and how to fix it.
function verifyPlatformReady () {
setTimeout(function () {
if (!self.isReady && self.isWebView()) {
void 0
}
}, platformReadyTimer)
}
// setup listeners to know when the device is ready to go
function onWindowLoad () {
if (self.isWebView()) {
// the window and scripts are fully loaded, and a cordova/phonegap
// object exists then let's listen for the deviceready
document.addEventListener('deviceready', onPlatformReady, false)
} else {
// the window and scripts are fully loaded, but the window object doesn't have the
// cordova/phonegap object, so its just a browser, not a webview wrapped w/ cordova
onPlatformReady()
}
if (windowLoadListenderAttached) {
window.removeEventListener('load', onWindowLoad, false)
}
}
if (document.readyState === 'complete') {
onWindowLoad()
} else {
windowLoadListenderAttached = true
window.addEventListener('load', onWindowLoad, false)
}
function onPlatformReady () {
// the device is all set to go, init our own stuff then fire off our event
self.isReady = true
self.detect()
for (var x = 0; x < readyCallbacks.length; x++) {
// fire off all the callbacks that were added before the platform was ready
readyCallbacks[x]()
}
readyCallbacks = []
vum.trigger('platformready', {target: document})
requestAnimationFrame(function () {
document.body.classList.add('platform-ready')
})
}
// document.addEventListener('')
})(window, document, vum);
/**
* ion-events.js
*
* Author: Max Lynch <max@drifty.com>
*
* Framework events handles various mobile browser events, and
* detects special events like tap/swipe/etc. and emits them
* as custom events that can be used in an app.
*
* Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
*/
(function (vum) {
// Custom event polyfill
vum.CustomEvent = (function () {
if (typeof window.CustomEvent === 'function') return CustomEvent
var customEvent = function (event, params) {
var evt
params = params || {
bubbles: false,
cancelable: false,
detail: undefined,
}
try {
evt = document.createEvent('CustomEvent')
evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail)
} catch (error) {
// fallback for browsers that don't support createEvent('CustomEvent')
evt = document.createEvent('Event')
for (var param in params) {
evt[param] = params[param]
}
evt.initEvent(event, params.bubbles, params.cancelable)
}
return evt
}
customEvent.prototype = window.Event.prototype
return customEvent
})()
/**
* @ngdoc utility
* @name vum.EventController
* @module vum
*/
vum.EventController = {
VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],
/**
* @ngdoc method
* @name vum.EventController#trigger
* @alias vum.trigger
* @param {string} eventType The event to trigger.
* @param {object} data The data for the event. Hint: pass in
* `{target: targetElement}`
* @param {boolean=} bubbles Whether the event should bubble up the DOM.
* @param {boolean=} cancelable Whether the event should be cancelable.
*/
// Trigger a new event
trigger: function (eventType, data, bubbles, cancelable) {
var event = new vum.CustomEvent(eventType, {
detail: data,
bubbles: !!bubbles,
cancelable: !!cancelable,
})
// Make sure to trigger the event on the given target, or dispatch it from
// the window if we don't have an event target
data && data.target && data.target.dispatchEvent && data.target.dispatchEvent(event) || window.dispatchEvent(event)
},
/**
* @ngdoc method
* @name vum.EventController#on
* @alias vum.on
* @description Listen to an event on an element.
* @param {string} type The event to listen for.
* @param {function} callback The listener to be called.
* @param {DOMElement} element The element to listen for the event on.
*/
on: function (type, callback, element) {
var e = element || window
// Bind a gesture if it's a virtual event
for (var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
if (type == this.VIRTUALIZED_EVENTS[i]) {
var gesture = new vum.Gesture(element)
gesture.on(type, callback)
return gesture
}
}
// Otherwise bind a normal event
e.addEventListener(type, callback)
},
/**
* @ngdoc method
* @name vum.EventController#off
* @alias vum.off
* @description Remove an event listener.
* @param {string} type
* @param {function} callback
* @param {DOMElement} element
*/
off: function (type, callback, element) {
element.removeEventListener(type, callback)
},
/**
* @ngdoc method
* @name vum.EventController#onGesture
* @alias vum.onGesture
* @description Add an event listener for a gesture on an element.
*
* Available eventTypes (from [hammer.js](http://eightmedia.github.io/hammer.js/)):
*
* `hold`, `tap`, `doubletap`, `drag`, `dragstart`, `dragend`, `dragup`, `dragdown`, <br/>
* `dragleft`, `dragright`, `swipe`, `swipeup`, `swipedown`, `swipeleft`, `swiperight`, <br/>
* `transform`, `transformstart`, `transformend`, `rotate`, `pinch`, `pinchin`, `pinchout`, <br/>
* `touch`, `release`
*
* @param {string} eventType The gesture event to listen for.
* @param {function(e)} callback The function to call when the gesture
* happens.
* @param {DOMElement} element The angular element to listen for the event on.
* @param {object} options object.
* @returns {vum.Gesture} The gesture object (use this to remove the gesture later on).
*/
onGesture: function (type, callback, element, options) {
var gesture = new vum.Gesture(element, options)
gesture.on(type, callback)
return gesture
},
/**
* @ngdoc method
* @name vum.EventController#offGesture
* @alias vum.offGesture
* @description Remove an event listener for a gesture created on an element.
* @param {vum.Gesture} gesture The gesture that should be removed.
* @param {string} eventType The gesture event to remove the listener for.
* @param {function(e)} callback The listener to remove.
*/
offGesture: function (gesture, type, callback) {
gesture && gesture.off(type, callback)
},
handlePopState: function () {
},
}
// Map some convenient top-level functions for event handling
vum.on = function () {
vum.EventController.on.apply(vum.EventController, arguments)
}
vum.off = function () {
vum.EventController.off.apply(vum.EventController, arguments)
}
vum.trigger = vum.EventController.trigger// function() { vum.EventController.trigger.apply(vum.EventController.trigger, arguments); };
vum.onGesture = function () {
return vum.EventController.onGesture.apply(vum.EventController.onGesture, arguments)
}
vum.offGesture = function () {
return vum.EventController.offGesture.apply(vum.EventController.offGesture, arguments)
}
})(window.vum);
(function (vum) {
vum.$vumPlatform = {
/**
* @ngdoc method
* @name $vumPlatform#onHardwareBackButton
* @description
* Some platforms have a hardware back button, so this is one way to
* bind to it.
* @param {function} callback the callback to trigger when this event occurs
*/
onHardwareBackButton: function (cb) {
vum.Platform.ready(function () {
document.addEventListener('backbutton', cb, false)
})
},
/**
* @ngdoc method
* @name $vumPlatform#offHardwareBackButton
* @description
* Remove an event listener for the backbutton.
* @param {function} callback The listener function that was
* originally bound.
*/
offHardwareBackButton: function (fn) {
vum.Platform.ready(function () {
document.removeEventListener('backbutton', fn)
})
},
/**
* @ngdoc method
* @name $vumPlatform#registerBackButtonAction
* @description
* Register a hardware back button action. Only one action will execute
* when the back button is clicked, so this method decides which of
* the registered back button actions has the highest priority.
*
* For example, if an actionsheet is showing, the back button should
* close the actionsheet, but it should not also go back a page view
* or close a modal which may be open.
*
* The priorities for the existing back button hooks are as follows:
* Return to previous view = 100
* Close side menu = 150
* Dismiss modal = 200
* Close action sheet = 300
* Dismiss popup = 400
* Dismiss loading overlay = 500
*
* Your back button action will override each of the above actions
* whose priority is less than the priority you provide. For example,
* an action assigned a priority of 101 will override the 'return to
* previous view' action, but not any of the other actions.
*
* @param {function} callback Called when the back button is pressed,
* if this listener is the highest priority.
* @param {number} priority Only the highest priority will execute.
* @param {*=} actionId The id to assign this action. Default: a
* random unique id.
* @returns {function} A function that, when called, will deregister
* this backButtonAction.
*/
$backButtonActions: {},
registerBackButtonAction: function (fn, priority, actionId) {
if (!vum.$vumPlatform._hasBackButtonHandler) {
// add a back button listener if one hasn't been setup yet
vum.$vumPlatform.$backButtonActions = {}
vum.$vumPlatform.onHardwareBackButton(vum.$vumPlatform.hardwareBackButtonClick)
vum.$vumPlatform._hasBackButtonHandler = true
}
var action = {
id: (actionId || vum.Utils.nextUid()),
priority: (priority || 0),
fn: fn,
}
vum.$vumPlatform.$backButtonActions[action.id] = action
// return a function to de-register this back button action
return function () {
delete vum.$vumPlatform.$backButtonActions[action.id]
}
},
/**
* @private
*/
hardwareBackButtonClick: function (e) {
// loop through all the registered back button actions
// and only run the last one of the highest priority
var priorityAction, actionId
for (actionId in vum.$vumPlatform.$backButtonActions) {
if (!priorityAction || vum.$vumPlatform.$backButtonActions[actionId].priority >= priorityAction.priority) {
priorityAction = vum.$vumPlatform.$backButtonActions[actionId]
}
}
if (priorityAction) {
priorityAction.fn(e)
return priorityAction
}
},
is: function (type) {
return vum.Platform.is(type)
},
/**
* @ngdoc method
* @name $vumPlatform#on
* @description
* Add Cordova event listeners, such as `pause`, `resume`, `volumedownbutton`, `batterylow`,
* `offline`, etc. More information about available event types can be found in
* [Cordova's event documentation](https://cordova.apache.org/docs/en/edge/cordova_events_events.md.html#Events).
* @param {string} type Cordova [event type](https://cordova.apache.org/docs/en/edge/cordova_events_events.md.html#Events).
* @param {function} callback Called when the Cordova event is fired.
* @returns {function} Returns a deregistration function to remove the event listener.
*/
on: function (type, cb) {
vum.Platform.ready(function () {
document.addEventListener(type, cb, false)
})
return function () {
vum.Platform.ready(function () {
document.removeEventListener(type, cb)
})
}
},
/**
* @ngdoc method
* @name $vumPlatform#ready
* @description
* Trigger a callback once the device is ready,
* or immediately if the device is already ready.
* @param {function=} callback The function to call.
*/
ready: function (cb) {
vum.Platform.ready(function () {
cb()
})
},
getWinSize: function () {
let winWidth
let winHeight
// 获取窗口宽度
if (window.innerWidth) { winWidth = window.innerWidth } else if ((document.body) && (document.body.clientWidth))
// 获取窗口高度
{ winWidth = document.body.clientWidth }
if (window.innerHeight) { winHeight = window.innerHeight } else if ((document.body) && (document.body.clientHeight)) { winHeight = document.body.clientHeight }
// 通过深入Document内部对body进行检测,获取窗口大小
if (document.documentElement && document.documentElement.clientHeight && document.documentElement.clientWidth) {
winHeight = document.documentElement.clientHeight
winWidth = document.documentElement.clientWidth
}
return {'width': winWidth, 'height': winHeight}
},
}
return vum.$vumPlatform
})(window.vum);
(function () {
var nextId = 0
vum.Utils = {
nextUid: function () {
return 'vue' + (nextId++)
},
}
var jqLite // delay binding since jQuery could be loaded after us.
var hasOwnProperty = Object.prototype.hasOwnProperty
/**
* @ngdoc function
* @name angular.isUndefined
* @module ng
* @kind function
*
* @description
* Determines if a reference is undefined.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is undefined.
*/
vum.isUndefined = function (value) {
return typeof value === 'undefined'
}
/**
* @ngdoc function
* @name angular.isDefined
* @module ng
* @kind function
*
* @description
* Determines if a reference is defined.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is defined.
*/
vum.isDefined = function (value) {
return typeof value !== 'undefined'
}
/**
* @ngdoc function
* @name angular.isObject
* @module ng
* @kind function
*
* @description
* Determines if a reference is an `Object`. Unlike `typeof` in JavaScript, `null`s are not
* considered to be objects. Note that JavaScript arrays are objects.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is an `Object` but not `null`.
*/
vum.isObject = function (value) {
// http://jsperf.com/isobject4
return value !== null && typeof value === 'object'
}
/**
* Determine if a value is an object with a null prototype
*
* @returns {boolean} True if `value` is an `Object` with a null prototype
*/
vum.isBlankObject = function (value) {
return value !== null && typeof value === 'object' && !getPrototypeOf(value)
}
/**
* @ngdoc function
* @name angular.isString
* @module ng
* @kind function
*
* @description
* Determines if a reference is a `String`.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is a `String`.
*/
vum.isString = function (value) {
return typeof value === 'string'
}
/**
* @ngdoc function
* @name angular.isNumber
* @module ng
* @kind function
*
* @description
* Determines if a reference is a `Number`.
*
* This includes the "special" numbers `NaN`, `+Infinity` and `-Infinity`.
*
* If you wish to exclude these then you can use the native
* [`isFinite'](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/isFinite)
* method.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is a `Number`.
*/
vum.isNumber = function (value) {
return typeof value === 'number'
}
/**
* @ngdoc function
* @name angular.isDate
* @module ng
* @kind function
*
* @description
* Determines if a value is a date.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is a `Date`.
*/
vum.isDate = function (value) {
return toString.call(value) === '[object Date]'
}
/**
* @ngdoc function
* @name angular.isArray
* @module ng
* @kind function
*
* @description
* Determines if a reference is an `Array`.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is an `Array`.
*/
var isArray = Array.isArray
/**
* @ngdoc function
* @name angular.isFunction
* @module ng
* @kind function
*
* @description
* Determines if a reference is a `Function`.
*
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is a `Function`.
*/
vum.isFunction = function (value) {
return typeof value === 'function'
}
/**
* Determines if a value is a regular expression object.
*
* @private
* @param {*} value Reference to check.
* @returns {boolean} True if `value` is a `RegExp`.
*/
vum.isRegExp = function (value) {
return toString.call(value) === '[object RegExp]'
}
/**
* Checks if `obj` is a window object.
*
* @private
* @param {*} obj Object to check
* @returns {boolean} True if `obj` is a window obj.
*/
vum.isWindow = function (obj) {
return obj && obj.window === obj
}
vum.isScope = function (obj) {
return obj && obj.$evalAsync && obj.$watch
}
vum.isFile = function (obj) {
return toString.call(obj) === '[object File]'
}
vum.isFormData = function (obj) {
return toString.call(obj) === '[object FormData]'
}
vum.isBlob = function (obj) {
return toString.call(obj) === '[object Blob]'
}
vum.isBoolean = function (value) {
return typeof value === 'boolean'
}
vum.isPromiseLike = function (obj) {
return obj && isFunction(obj.then)
}
var TYPED_ARRAY_REGEXP = /^\[object (?:Uint8|Uint8Clamped|Uint16|Uint32|Int8|Int16|Int32|Float32|Float64)Array\]$/
vum.isTypedArray = function (value) {
return value && isNumber(value.length) && TYPED_ARRAY_REGEXP.test(toString.call(value))
}
vum.isArrayBuffer = function (obj) {
return toString.call(obj) === '[object ArrayBuffer]'
}
vum.toJsonReplacer = function (key, value) {
var val = value
if (typeof key === 'string' && key.charAt(0) === '$' && key.charAt(1) === '$') {
val = undefined
} else if (vum.isWindow(value)) {
val = '$WINDOW'
} else if (value && document === value) {
val = '$DOCUMENT'
} else if (vum.isScope(value)) {
val = '$SCOPE'
}
return val
}
/**
* @ngdoc function
* @name angular.toJson
* @module ng
* @kind function
*
* @description
* Serializes input into a JSON-formatted string. Properties with leading $$ characters will be
* stripped since angular uses this notation internally.
*
* @param {Object|Array|Date|string|number} obj Input to be serialized into JSON.
* @param {boolean|number} [pretty=2] If set to true, the JSON output will contain newlines and whitespace.
* If set to an integer, the JSON output will contain that many spaces per indentation.
* @returns {string|undefined} JSON-ified string representing `obj`.
*/
vum.toJson = function (obj, pretty) {
if (vum.isUndefined(obj)) return undefined
if (!vum.isNumber(pretty)) {
pretty = pretty ? 2 : null
}
return JSON.stringify(obj, vum.toJsonReplacer, pretty)
}
function isArrayLike (obj) {
// `null`, `undefined` and `window` are not array-like
if (obj == null || isWindow(obj)) return false
// arrays, strings and jQuery/jqLite objects are array like
// * jqLite is either the jQuery or jqLite constructor function
// * we have to check the existence of jqLite first as this method is called
// via the forEach method when constructing the jqLite object in the first place
if (isArray(obj) || vum.isString(obj) || (jqLite && obj instanceof jqLite)) return true
// Support: iOS 8.2 (not reproducible in simulator)
// "length" in obj used to prevent JIT error (gh-11508)
var length = 'length' in Object(obj) && obj.length
// NodeList objects (with `item` method) and
// other objects with suitable length characteristics are array-like
return vum.isNumber(length) &&
(length >= 0 && ((length - 1) in obj || obj instanceof Array) || typeof obj.item === 'function')
}
/**
* @ngdoc function
* @name angular.forEach
* @module ng
* @kind function
*
* @description
* Invokes the `iterator` function once for each item in `obj` collection, which can be either an
* object or an array. The `iterator` function is invoked with `iterator(value, key, obj)`, where `value`
* is the value of an object property or an array element, `key` is the object property key or
* array element index and obj is the `obj` itself. Specifying a `context` for the function is optional.
*
* It is worth noting that `.forEach` does not iterate over inherited properties because it filters
* using the `hasOwnProperty` method.
*
* Unlike ES262's
* [Array.prototype.forEach](http://www.ecma-international.org/ecma-262/5.1/#sec-15.4.4.18),
* providing 'undefined' or 'null' values for `obj` will not throw a TypeError, but rather just
* return the value provided.
*
```js
var values = {name: 'misko', gender: 'male'};
var log = [];
angular.forEach(values, function(value, key) {
this.push(key + ': ' + value);
}, log);
expect(log).toEqual(['name: misko', 'gender: male']);
```
*
* @param {Object|Array} obj Object to iterate over.
* @param {Function} iterator Iterator function.
* @param {Object=} context Object to become context (`this`) for the iterator function.
* @returns {Object|Array} Reference to `obj`.
*/
vum.forEach = function (obj, iterator, context) {
var key, length
if (obj) {
if (vum.isFunction(obj)) {
for (key in obj) {
// Need to check if hasOwnProperty exists,
// as on IE8 the result of querySelectorAll is an object without a hasOwnProperty function
if (key != 'prototype' && key != 'length' && key != 'name' && (!obj.hasOwnProperty || obj.hasOwnProperty(key))) {
iterator.call(context, obj[key], key, obj)
}
}
} else if (isArray(obj) || isArrayLike(obj)) {
var isPrimitive = typeof obj !== 'object'
for (key = 0, length = obj.length; key < length; key++) {
if (isPrimitive || key in obj) {
iterator.call(context, obj[key], key, obj)
}
}
} else if (obj.forEach && obj.forEach !== forEach) {
obj.forEach(iterator, context, obj)
} else if (vum.isBlankObject(obj)) {
// createMap() fast path --- Safe to avoid hasOwnProperty check because prototype chain is empty
for (key in obj) {
iterator.call(context, obj[key], key, obj)
}
} else if (typeof obj.hasOwnProperty === 'function') {
// Slow path for objects inheriting Object.prototype, hasOwnProperty check needed
for (key in obj) {
if (obj.hasOwnProperty(key)) {
iterator.call(context, obj[key], key, obj)
}
}
} else {
// Slow path for objects which do not have a method `hasOwnProperty`
for (key in obj) {
if (hasOwnProperty.call(obj, key)) {
iterator.call(context, obj[key], key, obj)
}
}
}
}
return obj
}
vum.forEachSorted = function (obj, iterator, context) {
var keys = Object.keys(obj).sort()
for (var i = 0; i < keys.length; i++) {
iterator.call(context, obj[keys[i]], keys[i])
}
return keys
}
})(window.vum)
})()
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