vuePlatform.js 39.9 KB
Newer Older
Nature's avatar
Nature committed
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223
/*!
 * vum.bundle.js is a concatenation of:
 * vum.js, angular.js, angular-animate.js,
 * angular-sanitize.js, angular-ui-router.js,
 * and vum-angular.js
 */

/*!
 * Copyright 2015 Drifty Co.
 * http://drifty.com/
 *
 * vum, v1.3.0
 * A powerful HTML5 mobile app framework.
 * http://vumframework.com/
 *
 * By @maxlynch, @benjsperry, @adamdbradley <3
 *
 * Licensed under the MIT license. Please see LICENSE for more information.
 *
 */
/* eslint-disable */
(function () {
// Create global vum obj and its namespaces
// build processes may have already created an vum obj
  window.vum = window.vum || {}
  window.vum.version = '1.3.0';

  (function (window, document, vum) {
    var readyCallbacks = []
    var isDomReady = document.readyState === 'complete' || document.readyState === 'interactive'

    function domReady () {
      isDomReady = true
      for (var x = 0; x < readyCallbacks.length; x++) {
        vum.requestAnimationFrame(readyCallbacks[x])
      }
      readyCallbacks = []
      document.removeEventListener('DOMContentLoaded', domReady)
    }

    if (!isDomReady) {
      document.addEventListener('DOMContentLoaded', domReady)
    }
  })(window, document, vum);

  (function (window, document, vum) {
    function getParameterByName (name) {
      name = name.replace(/[\[]/, '\\[').replace(/[\]]/, '\\]')
      var regex = new RegExp('[\\?&]' + name + '=([^&#]*)'),
        results = regex.exec(location.search)
      return results === null ? '' : decodeURIComponent(results[1].replace(/\+/g, ' '))
    }

    var IOS = 'ios'
    var ANDROID = 'android'
    var WINDOWS_PHONE = 'windowsphone'
    var EDGE = 'edge'
    var CROSSWALK = 'crosswalk'
    var requestAnimationFrame = requestAnimationFrame // eslint-disable-line
    // From the man himself, Mr. Paul Irish.
    // The requestAnimationFrame polyfill
    // Put it on window just to preserve its context
    // without having to use .call
    window._rAF = (function () {
      return window.requestAnimationFrame ||
        window.webkitRequestAnimationFrame ||
        window.mozRequestAnimationFrame ||
        function (callback) {
          window.setTimeout(callback, 16)
        }
    })()

    function requestAnimationFrame (cb) {
      return window._rAF(cb)
    }

    /**
     * @ngdoc utility
     * @name vum.Platform
     * @module vum
     * @description
     * A set of utility methods that can be used to retrieve the device ready state and
     * various other information such as what kind of platform the app is currently installed on.
     *
     * @usage
     * ```js
     * angular.module('PlatformApp', ['vum'])
     * .controller('PlatformCtrl', function($scope) {
   *
   *   vum.Platform.ready(function(){
   *     // will execute when device is ready, or immediately if the device is already ready.
   *   });
   *
   *   var deviceInformation = vum.Platform.device();
   *
   *   var isWebView = vum.Platform.isWebView();
   *   var isIPad = vum.Platform.isIPad();
   *   var isIOS = vum.Platform.isIOS();
   *   var isAndroid = vum.Platform.isAndroid();
   *   var isWindowsPhone = vum.Platform.isWindowsPhone();
   *
   *   var currentPlatform = vum.Platform.platform();
   *   var currentPlatformVersion = vum.Platform.version();
   *
   *   vum.Platform.exitApp(); // stops the app
   * });
     * ```
     */
    var self = vum.Platform = {

      // Put navigator on platform so it can be mocked and set
      // the browser does not allow window.navigator to be set
      navigator: window.navigator,

      /**
       * @ngdoc property
       * @name vum.Platform#isReady
       * @returns {boolean} Whether the device is ready.
       */
      isReady: false,
      /**
       * @ngdoc property
       * @name vum.Platform#isFullScreen
       * @returns {boolean} Whether the device is fullscreen.
       */
      isFullScreen: false,
      /**
       * @ngdoc property
       * @name vum.Platform#platforms
       * @returns {Array(string)} An array of all platforms found.
       */
      platforms: null,
      /**
       * @ngdoc property
       * @name vum.Platform#grade
       * @returns {string} What grade the current platform is.
       */
      grade: null,
      /**
       * @ngdoc property
       * @name vum.Platform#ua
       * @returns {string} What User Agent is.
       */
      ua: navigator.userAgent,

      /**
       * @ngdoc method
       * @name vum.Platform#ready
       * @description
       * Trigger a callback once the device is ready, or immediately
       * if the device is already ready. This method can be run from
       * anywhere and does not need to be wrapped by any additonal methods.
       * When the app is within a WebView (Cordova), it'll fire
       * the callback once the device is ready. If the app is within
       * a web browser, it'll fire the callback after `window.load`.
       * Please remember that Cordova features (Camera, FileSystem, etc) still
       * will not work in a web browser.
       * @param {function} callback The function to call.
       */
      ready: function (cb) {
        // run through tasks to complete now that the device is ready
        if (self.isReady) {
          cb()
        } else {
          // the platform isn't ready yet, add it to this array
          // which will be called once the platform is ready
          readyCallbacks.push(cb)
        }
      },

      /**
       * @private
       */
      detect: function () {
        self._checkPlatforms()

        requestAnimationFrame(function () {
          // only add to the body class if we got platform info
          for (var i = 0; i < self.platforms.length; i++) {
            document.body.classList.add('platform-' + self.platforms[i])
          }
        })
      },

      /**
       * @ngdoc method
       * @name vum.Platform#setGrade
       * @description Set the grade of the device: 'a', 'b', or 'c'. 'a' is the best
       * (most css features enabled), 'c' is the worst.  By default, sets the grade
       * depending on the current device.
       * @param {string} grade The new grade to set.
       */
      setGrade: function (grade) {
        var oldGrade = self.grade
        self.grade = grade
        requestAnimationFrame(function () {
          if (oldGrade) {
            document.body.classList.remove('grade-' + oldGrade)
          }
          document.body.classList.add('grade-' + grade)
        })
      },

      /**
       * @ngdoc method
       * @name vum.Platform#device
       * @description Return the current device (given by cordova).
       * @returns {object} The device object.
       */
      device: function () {
        return window.device || {}
      },

      _checkPlatforms: function () {
        self.platforms = []
        var grade = 'a'

        if (self.isWebView()) {
          self.platforms.push('webview')
          if (!(!window.cordova && !window.PhoneGap && !window.phonegap)) {
            self.platforms.push('cordova')
          } else if (typeof window.forge === 'object') {
            self.platforms.push('trigger')
          }
        } else {
          self.platforms.push('browser')
        }
        if (self.isIPad()) self.platforms.push('ipad')

        var platform = self.platform()
        if (platform) {
          self.platforms.push(platform)

          var version = self.version()
          if (version) {
            var v = version.toString()
            if (v.indexOf('.') > 0) {
              v = v.replace('.', '_')
            } else {
              v += '_0'
            }
            self.platforms.push(platform + v.split('_')[0])
            self.platforms.push(platform + v)

            if (self.isAndroid() && version < 4.4) {
              grade = (version < 4 ? 'c' : 'b')
            } else if (self.isWindowsPhone()) {
              grade = 'b'
            }
          }
        }

        self.setGrade(grade)
      },

      /**
       * @ngdoc method
       * @name vum.Platform#isWebView
       * @returns {boolean} Check if we are running within a WebView (such as Cordova).
       */
      isWebView: function () {
        return !(!window.cordova && !window.PhoneGap && !window.phonegap && window.forge !== 'object')
      },
      /**
       * @ngdoc method
       * @name vum.Platform#isIPad
       * @returns {boolean} Whether we are running on iPad.
       */
      isIPad: function () {
        if (/iPad/i.test(self.navigator.platform)) {
          return true
        }
        return /iPad/i.test(self.ua)
      },
      /**
       * @ngdoc method
       * @name vum.Platform#isIOS
       * @returns {boolean} Whether we are running on iOS.
       */
      isIOS: function () {
        return self.is(IOS)
      },
      /**
       * @ngdoc method
       * @name vum.Platform#isAndroid
       * @returns {boolean} Whether we are running on Android.
       */
      isAndroid: function () {
        return self.is(ANDROID)
      },
      /**
       * @ngdoc method
       * @name vum.Platform#isWindowsPhone
       * @returns {boolean} Whether we are running on Windows Phone.
       */
      isWindowsPhone: function () {
        return self.is(WINDOWS_PHONE)
      },
      /**
       * @ngdoc method
       * @name vum.Platform#isEdge
       * @returns {boolean} Whether we are running on MS Edge/Windows 10 (inc. Phone)
       */
      isEdge: function () {
        return self.is(EDGE)
      },

      isCrosswalk: function () {
        return self.is(CROSSWALK)
      },

      /**
       * @ngdoc method
       * @name vum.Platform#platform
       * @returns {string} The name of the current platform.
       */
      platform: function () {
        // singleton to get the platform name
        if (platformName === null) self.setPlatform(self.device().platform)
        return platformName
      },

      /**
       * @private
       */
      setPlatform: function (n) {
        if (typeof n !== 'undefined' && n !== null && n.length) {
          platformName = n.toLowerCase()
        } else if (getParameterByName('vumplatform')) {
          platformName = getParameterByName('vumplatform')
        } else if (self.ua.indexOf('Edge') > -1) {
          platformName = EDGE
        } else if (self.ua.indexOf('Windows Phone') > -1) {
          platformName = WINDOWS_PHONE
        } else if (self.ua.indexOf('Android') > 0) {
          platformName = ANDROID
        } else if (/iPhone|iPad|iPod/.test(self.ua)) {
          platformName = IOS
        } else {
          platformName = self.navigator.platform && navigator.platform.toLowerCase().split(' ')[0] || ''
        }
      },

      /**
       * @ngdoc method
       * @name vum.Platform#version
       * @returns {number} The version of the current device platform.
       */
      version: function () {
        // singleton to get the platform version
        if (platformVersion === null) self.setVersion(self.device().version)
        return platformVersion
      },

      /**
       * @private
       */
      setVersion: function (v) {
        if (typeof v !== 'undefined' && v !== null) {
          v = v.split('.')
          v = parseFloat(v[0] + '.' + (v.length > 1 ? v[1] : 0))
          if (!isNaN(v)) {
            platformVersion = v
            return
          }
        }

        platformVersion = 0

        // fallback to user-agent checking
        var pName = self.platform()
        var versionMatch = {
          'android': /Android (\d+).(\d+)?/,
          'ios': /OS (\d+)_(\d+)?/,
          'windowsphone': /Windows Phone (\d+).(\d+)?/,
        }
        if (versionMatch[pName]) {
          v = self.ua.match(versionMatch[pName])
          if (v && v.length > 2) {
            platformVersion = parseFloat(v[1] + '.' + v[2])
          }
        }
      },

      /**
       * @ngdoc method
       * @name vum.Platform#is
       * @param {string} Platform name.
       * @returns {boolean} Whether the platform name provided is detected.
       */
      is: function (type) {
        type = type.toLowerCase()
        // check if it has an array of platforms
        if (self.platforms) {
          for (var x = 0; x < self.platforms.length; x++) {
            if (self.platforms[x] === type) return true
          }
        }
        // exact match
        var pName = self.platform()
        if (pName) {
          return pName === type.toLowerCase()
        }

        // A quick hack for to check userAgent
        return self.ua.toLowerCase().indexOf(type) >= 0
      },

      /**
       * @ngdoc method
       * @name vum.Platform#exitApp
       * @description Exit the app.
       */
      exitApp: function () {
        self.ready(function () {
          navigator.app && navigator.app.exitApp && navigator.app.exitApp()
        })
      },

      /**
       * @ngdoc method
       * @name vum.Platform#showStatusBar
       * @description Shows or hides the device status bar (in Cordova). Requires `cordova plugin add org.apache.cordova.statusbar`
       * @param {boolean} shouldShow Whether or not to show the status bar.
       */
      showStatusBar: function (val) {
        // Only useful when run within cordova
        self._showStatusBar = val
        self.ready(function () {
          // run this only when or if the platform (cordova) is ready
          requestAnimationFrame(function () {
            if (self._showStatusBar) {
              // they do not want it to be full screen
              window.StatusBar && window.StatusBar.show()
              document.body.classList.remove('status-bar-hide')
            } else {
              // it should be full screen
              window.StatusBar && window.StatusBar.hide()
              document.body.classList.add('status-bar-hide')
            }
          })
        })
      },

      /**
       * @ngdoc method
       * @name vum.Platform#fullScreen
       * @description
       * Sets whether the app is fullscreen or not (in Cordova).
       * @param {boolean=} showFullScreen Whether or not to set the app to fullscreen. Defaults to true. Requires `cordova plugin add org.apache.cordova.statusbar`
       * @param {boolean=} showStatusBar Whether or not to show the device's status bar. Defaults to false.
       */
      fullScreen: function (showFullScreen, showStatusBar) {
        // showFullScreen: default is true if no param provided
        self.isFullScreen = (showFullScreen !== false)

        // add/remove the fullscreen classname to the body
        vum.DomUtil.ready(function () {
          // run this only when or if the DOM is ready
          requestAnimationFrame(function () {
            if (self.isFullScreen) {
              document.body.classList.add('fullscreen')
            } else {
              document.body.classList.remove('fullscreen')
            }
          })
          // showStatusBar: default is false if no param provided
          self.showStatusBar((showStatusBar === true))
        })
      },

    }

    var platformName = null, // just the name, like iOS or Android
      platformVersion = null, // a float of the major and minor, like 7.1
      readyCallbacks = [],
      windowLoadListenderAttached,
      platformReadyTimer = 2000 // How long to wait for platform ready before emitting a warning

    verifyPlatformReady()

    // Warn the user if deviceready did not fire in a reasonable amount of time, and how to fix it.
    function verifyPlatformReady () {
      setTimeout(function () {
        if (!self.isReady && self.isWebView()) {
          void 0
        }
      }, platformReadyTimer)
    }

    // setup listeners to know when the device is ready to go
    function onWindowLoad () {
      if (self.isWebView()) {
        // the window and scripts are fully loaded, and a cordova/phonegap
        // object exists then let's listen for the deviceready
        document.addEventListener('deviceready', onPlatformReady, false)
      } else {
        // the window and scripts are fully loaded, but the window object doesn't have the
        // cordova/phonegap object, so its just a browser, not a webview wrapped w/ cordova
        onPlatformReady()
      }
      if (windowLoadListenderAttached) {
        window.removeEventListener('load', onWindowLoad, false)
      }
    }

    if (document.readyState === 'complete') {
      onWindowLoad()
    } else {
      windowLoadListenderAttached = true
      window.addEventListener('load', onWindowLoad, false)
    }

    function onPlatformReady () {
      // the device is all set to go, init our own stuff then fire off our event
      self.isReady = true
      self.detect()
      for (var x = 0; x < readyCallbacks.length; x++) {
        // fire off all the callbacks that were added before the platform was ready
        readyCallbacks[x]()
      }
      readyCallbacks = []
      vum.trigger('platformready', {target: document})

      requestAnimationFrame(function () {
        document.body.classList.add('platform-ready')
      })
    }

    // document.addEventListener('')
  })(window, document, vum);
  /**
   * ion-events.js
   *
   * Author: Max Lynch <max@drifty.com>
   *
   * Framework events handles various mobile browser events, and
   * detects special events like tap/swipe/etc. and emits them
   * as custom events that can be used in an app.
   *
   * Portions lovingly adapted from github.com/maker/ratchet and github.com/alexgibson/tap.js - thanks guys!
   */

  (function (vum) {
    // Custom event polyfill
    vum.CustomEvent = (function () {
      if (typeof window.CustomEvent === 'function') return CustomEvent

      var customEvent = function (event, params) {
        var evt
        params = params || {
          bubbles: false,
          cancelable: false,
          detail: undefined,
        }
        try {
          evt = document.createEvent('CustomEvent')
          evt.initCustomEvent(event, params.bubbles, params.cancelable, params.detail)
        } catch (error) {
          // fallback for browsers that don't support createEvent('CustomEvent')
          evt = document.createEvent('Event')
          for (var param in params) {
            evt[param] = params[param]
          }
          evt.initEvent(event, params.bubbles, params.cancelable)
        }
        return evt
      }
      customEvent.prototype = window.Event.prototype
      return customEvent
    })()

    /**
     * @ngdoc utility
     * @name vum.EventController
     * @module vum
     */
    vum.EventController = {
      VIRTUALIZED_EVENTS: ['tap', 'swipe', 'swiperight', 'swipeleft', 'drag', 'hold', 'release'],

      /**
       * @ngdoc method
       * @name vum.EventController#trigger
       * @alias vum.trigger
       * @param {string} eventType The event to trigger.
       * @param {object} data The data for the event. Hint: pass in
       * `{target: targetElement}`
       * @param {boolean=} bubbles Whether the event should bubble up the DOM.
       * @param {boolean=} cancelable Whether the event should be cancelable.
       */
      // Trigger a new event
      trigger: function (eventType, data, bubbles, cancelable) {
        var event = new vum.CustomEvent(eventType, {
          detail: data,
          bubbles: !!bubbles,
          cancelable: !!cancelable,
        })

        // Make sure to trigger the event on the given target, or dispatch it from
        // the window if we don't have an event target
        data && data.target && data.target.dispatchEvent && data.target.dispatchEvent(event) || window.dispatchEvent(event)
      },

      /**
       * @ngdoc method
       * @name vum.EventController#on
       * @alias vum.on
       * @description Listen to an event on an element.
       * @param {string} type The event to listen for.
       * @param {function} callback The listener to be called.
       * @param {DOMElement} element The element to listen for the event on.
       */
      on: function (type, callback, element) {
        var e = element || window

        // Bind a gesture if it's a virtual event
        for (var i = 0, j = this.VIRTUALIZED_EVENTS.length; i < j; i++) {
          if (type == this.VIRTUALIZED_EVENTS[i]) {
            var gesture = new vum.Gesture(element)
            gesture.on(type, callback)
            return gesture
          }
        }

        // Otherwise bind a normal event
        e.addEventListener(type, callback)
      },

      /**
       * @ngdoc method
       * @name vum.EventController#off
       * @alias vum.off
       * @description Remove an event listener.
       * @param {string} type
       * @param {function} callback
       * @param {DOMElement} element
       */
      off: function (type, callback, element) {
        element.removeEventListener(type, callback)
      },

      /**
       * @ngdoc method
       * @name vum.EventController#onGesture
       * @alias vum.onGesture
       * @description Add an event listener for a gesture on an element.
       *
       * Available eventTypes (from [hammer.js](http://eightmedia.github.io/hammer.js/)):
       *
       * `hold`, `tap`, `doubletap`, `drag`, `dragstart`, `dragend`, `dragup`, `dragdown`, <br/>
       * `dragleft`, `dragright`, `swipe`, `swipeup`, `swipedown`, `swipeleft`, `swiperight`, <br/>
       * `transform`, `transformstart`, `transformend`, `rotate`, `pinch`, `pinchin`, `pinchout`, <br/>
       * `touch`, `release`
       *
       * @param {string} eventType The gesture event to listen for.
       * @param {function(e)} callback The function to call when the gesture
       * happens.
       * @param {DOMElement} element The angular element to listen for the event on.
       * @param {object} options object.
       * @returns {vum.Gesture} The gesture object (use this to remove the gesture later on).
       */
      onGesture: function (type, callback, element, options) {
        var gesture = new vum.Gesture(element, options)
        gesture.on(type, callback)
        return gesture
      },

      /**
       * @ngdoc method
       * @name vum.EventController#offGesture
       * @alias vum.offGesture
       * @description Remove an event listener for a gesture created on an element.
       * @param {vum.Gesture} gesture The gesture that should be removed.
       * @param {string} eventType The gesture event to remove the listener for.
       * @param {function(e)} callback The listener to remove.

       */
      offGesture: function (gesture, type, callback) {
        gesture && gesture.off(type, callback)
      },

      handlePopState: function () {
      },
    }

    // Map some convenient top-level functions for event handling
    vum.on = function () {
      vum.EventController.on.apply(vum.EventController, arguments)
    }
    vum.off = function () {
      vum.EventController.off.apply(vum.EventController, arguments)
    }
    vum.trigger = vum.EventController.trigger// function() { vum.EventController.trigger.apply(vum.EventController.trigger, arguments); };
    vum.onGesture = function () {
      return vum.EventController.onGesture.apply(vum.EventController.onGesture, arguments)
    }
    vum.offGesture = function () {
      return vum.EventController.offGesture.apply(vum.EventController.offGesture, arguments)
    }
  })(window.vum);

  (function (vum) {
    vum.$vumPlatform = {

      /**
       * @ngdoc method
       * @name $vumPlatform#onHardwareBackButton
       * @description
       * Some platforms have a hardware back button, so this is one way to
       * bind to it.
       * @param {function} callback the callback to trigger when this event occurs
       */
      onHardwareBackButton: function (cb) {
        vum.Platform.ready(function () {
          document.addEventListener('backbutton', cb, false)
        })
      },

      /**
       * @ngdoc method
       * @name $vumPlatform#offHardwareBackButton
       * @description
       * Remove an event listener for the backbutton.
       * @param {function} callback The listener function that was
       * originally bound.
       */
      offHardwareBackButton: function (fn) {
        vum.Platform.ready(function () {
          document.removeEventListener('backbutton', fn)
        })
      },

      /**
       * @ngdoc method
       * @name $vumPlatform#registerBackButtonAction
       * @description
       * Register a hardware back button action. Only one action will execute
       * when the back button is clicked, so this method decides which of
       * the registered back button actions has the highest priority.
       *
       * For example, if an actionsheet is showing, the back button should
       * close the actionsheet, but it should not also go back a page view
       * or close a modal which may be open.
       *
       * The priorities for the existing back button hooks are as follows:
       *   Return to previous view = 100
       *   Close side menu = 150
       *   Dismiss modal = 200
       *   Close action sheet = 300
       *   Dismiss popup = 400
       *   Dismiss loading overlay = 500
       *
       * Your back button action will override each of the above actions
       * whose priority is less than the priority you provide. For example,
       * an action assigned a priority of 101 will override the 'return to
       * previous view' action, but not any of the other actions.
       *
       * @param {function} callback Called when the back button is pressed,
       * if this listener is the highest priority.
       * @param {number} priority Only the highest priority will execute.
       * @param {*=} actionId The id to assign this action. Default: a
       * random unique id.
       * @returns {function} A function that, when called, will deregister
       * this backButtonAction.
       */
      $backButtonActions: {},
      registerBackButtonAction: function (fn, priority, actionId) {
        if (!vum.$vumPlatform._hasBackButtonHandler) {
          // add a back button listener if one hasn't been setup yet
          vum.$vumPlatform.$backButtonActions = {}
          vum.$vumPlatform.onHardwareBackButton(vum.$vumPlatform.hardwareBackButtonClick)
          vum.$vumPlatform._hasBackButtonHandler = true
        }

        var action = {
          id: (actionId || vum.Utils.nextUid()),
          priority: (priority || 0),
          fn: fn,
        }
        vum.$vumPlatform.$backButtonActions[action.id] = action

        // return a function to de-register this back button action
        return function () {
          delete vum.$vumPlatform.$backButtonActions[action.id]
        }
      },

      /**
       * @private
       */
      hardwareBackButtonClick: function (e) {
        // loop through all the registered back button actions
        // and only run the last one of the highest priority
        var priorityAction, actionId
        for (actionId in vum.$vumPlatform.$backButtonActions) {
          if (!priorityAction || vum.$vumPlatform.$backButtonActions[actionId].priority >= priorityAction.priority) {
            priorityAction = vum.$vumPlatform.$backButtonActions[actionId]
          }
        }
        if (priorityAction) {
          priorityAction.fn(e)
          return priorityAction
        }
      },

      is: function (type) {
        return vum.Platform.is(type)
      },

      /**
       * @ngdoc method
       * @name $vumPlatform#on
       * @description
       * Add Cordova event listeners, such as `pause`, `resume`, `volumedownbutton`, `batterylow`,
       * `offline`, etc. More information about available event types can be found in
       * [Cordova's event documentation](https://cordova.apache.org/docs/en/edge/cordova_events_events.md.html#Events).
       * @param {string} type Cordova [event type](https://cordova.apache.org/docs/en/edge/cordova_events_events.md.html#Events).
       * @param {function} callback Called when the Cordova event is fired.
       * @returns {function} Returns a deregistration function to remove the event listener.
       */
      on: function (type, cb) {
        vum.Platform.ready(function () {
          document.addEventListener(type, cb, false)
        })
        return function () {
          vum.Platform.ready(function () {
            document.removeEventListener(type, cb)
          })
        }
      },

      /**
       * @ngdoc method
       * @name $vumPlatform#ready
       * @description
       * Trigger a callback once the device is ready,
       * or immediately if the device is already ready.
       * @param {function=} callback The function to call.
       */
      ready: function (cb) {
        vum.Platform.ready(function () {
          cb()
        })
      },

      getWinSize: function () {
        let winWidth
        let winHeight
        // 获取窗口宽度
        if (window.innerWidth) { winWidth = window.innerWidth } else if ((document.body) && (document.body.clientWidth))
        // 获取窗口高度
        { winWidth = document.body.clientWidth }
        if (window.innerHeight) { winHeight = window.innerHeight } else if ((document.body) && (document.body.clientHeight)) { winHeight = document.body.clientHeight }
        // 通过深入Document内部对body进行检测,获取窗口大小
        if (document.documentElement && document.documentElement.clientHeight && document.documentElement.clientWidth) {
          winHeight = document.documentElement.clientHeight
          winWidth = document.documentElement.clientWidth
        }
        return {'width': winWidth, 'height': winHeight}
      },

    }

    return vum.$vumPlatform
  })(window.vum);

  (function () {
    var nextId = 0
    vum.Utils = {
      nextUid: function () {
        return 'vue' + (nextId++)
      },
    }

    var jqLite // delay binding since jQuery could be loaded after us.
    var hasOwnProperty = Object.prototype.hasOwnProperty

    /**
     * @ngdoc function
     * @name angular.isUndefined
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is undefined.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is undefined.
     */
    vum.isUndefined = function (value) {
      return typeof value === 'undefined'
    }

    /**
     * @ngdoc function
     * @name angular.isDefined
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is defined.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is defined.
     */
    vum.isDefined = function (value) {
      return typeof value !== 'undefined'
    }

    /**
     * @ngdoc function
     * @name angular.isObject
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is an `Object`. Unlike `typeof` in JavaScript, `null`s are not
     * considered to be objects. Note that JavaScript arrays are objects.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is an `Object` but not `null`.
     */
    vum.isObject = function (value) {
      // http://jsperf.com/isobject4
      return value !== null && typeof value === 'object'
    }

    /**
     * Determine if a value is an object with a null prototype
     *
     * @returns {boolean} True if `value` is an `Object` with a null prototype
     */
    vum.isBlankObject = function (value) {
      return value !== null && typeof value === 'object' && !getPrototypeOf(value)
    }

    /**
     * @ngdoc function
     * @name angular.isString
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is a `String`.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is a `String`.
     */
    vum.isString = function (value) {
      return typeof value === 'string'
    }

    /**
     * @ngdoc function
     * @name angular.isNumber
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is a `Number`.
     *
     * This includes the "special" numbers `NaN`, `+Infinity` and `-Infinity`.
     *
     * If you wish to exclude these then you can use the native
     * [`isFinite'](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/isFinite)
     * method.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is a `Number`.
     */
    vum.isNumber = function (value) {
      return typeof value === 'number'
    }

    /**
     * @ngdoc function
     * @name angular.isDate
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a value is a date.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is a `Date`.
     */
    vum.isDate = function (value) {
      return toString.call(value) === '[object Date]'
    }

    /**
     * @ngdoc function
     * @name angular.isArray
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is an `Array`.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is an `Array`.
     */
    var isArray = Array.isArray

    /**
     * @ngdoc function
     * @name angular.isFunction
     * @module ng
     * @kind function
     *
     * @description
     * Determines if a reference is a `Function`.
     *
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is a `Function`.
     */
    vum.isFunction = function (value) {
      return typeof value === 'function'
    }

    /**
     * Determines if a value is a regular expression object.
     *
     * @private
     * @param {*} value Reference to check.
     * @returns {boolean} True if `value` is a `RegExp`.
     */
    vum.isRegExp = function (value) {
      return toString.call(value) === '[object RegExp]'
    }

    /**
     * Checks if `obj` is a window object.
     *
     * @private
     * @param {*} obj Object to check
     * @returns {boolean} True if `obj` is a window obj.
     */
    vum.isWindow = function (obj) {
      return obj && obj.window === obj
    }

    vum.isScope = function (obj) {
      return obj && obj.$evalAsync && obj.$watch
    }

    vum.isFile = function (obj) {
      return toString.call(obj) === '[object File]'
    }

    vum.isFormData = function (obj) {
      return toString.call(obj) === '[object FormData]'
    }

    vum.isBlob = function (obj) {
      return toString.call(obj) === '[object Blob]'
    }

    vum.isBoolean = function (value) {
      return typeof value === 'boolean'
    }

    vum.isPromiseLike = function (obj) {
      return obj && isFunction(obj.then)
    }

    var TYPED_ARRAY_REGEXP = /^\[object (?:Uint8|Uint8Clamped|Uint16|Uint32|Int8|Int16|Int32|Float32|Float64)Array\]$/

    vum.isTypedArray = function (value) {
      return value && isNumber(value.length) && TYPED_ARRAY_REGEXP.test(toString.call(value))
    }

    vum.isArrayBuffer = function (obj) {
      return toString.call(obj) === '[object ArrayBuffer]'
    }

    vum.toJsonReplacer = function (key, value) {
      var val = value

      if (typeof key === 'string' && key.charAt(0) === '$' && key.charAt(1) === '$') {
        val = undefined
      } else if (vum.isWindow(value)) {
        val = '$WINDOW'
      } else if (value && document === value) {
        val = '$DOCUMENT'
      } else if (vum.isScope(value)) {
        val = '$SCOPE'
      }

      return val
    }

    /**
     * @ngdoc function
     * @name angular.toJson
     * @module ng
     * @kind function
     *
     * @description
     * Serializes input into a JSON-formatted string. Properties with leading $$ characters will be
     * stripped since angular uses this notation internally.
     *
     * @param {Object|Array|Date|string|number} obj Input to be serialized into JSON.
     * @param {boolean|number} [pretty=2] If set to true, the JSON output will contain newlines and whitespace.
     *    If set to an integer, the JSON output will contain that many spaces per indentation.
     * @returns {string|undefined} JSON-ified string representing `obj`.
     */
    vum.toJson = function (obj, pretty) {
      if (vum.isUndefined(obj)) return undefined
      if (!vum.isNumber(pretty)) {
        pretty = pretty ? 2 : null
      }
      return JSON.stringify(obj, vum.toJsonReplacer, pretty)
    }

    function isArrayLike (obj) {
      // `null`, `undefined` and `window` are not array-like
      if (obj == null || isWindow(obj)) return false

      // arrays, strings and jQuery/jqLite objects are array like
      // * jqLite is either the jQuery or jqLite constructor function
      // * we have to check the existence of jqLite first as this method is called
      //   via the forEach method when constructing the jqLite object in the first place
      if (isArray(obj) || vum.isString(obj) || (jqLite && obj instanceof jqLite)) return true

      // Support: iOS 8.2 (not reproducible in simulator)
      // "length" in obj used to prevent JIT error (gh-11508)
      var length = 'length' in Object(obj) && obj.length

      // NodeList objects (with `item` method) and
      // other objects with suitable length characteristics are array-like
      return vum.isNumber(length) &&
        (length >= 0 && ((length - 1) in obj || obj instanceof Array) || typeof obj.item === 'function')
    }

    /**
     * @ngdoc function
     * @name angular.forEach
     * @module ng
     * @kind function
     *
     * @description
     * Invokes the `iterator` function once for each item in `obj` collection, which can be either an
     * object or an array. The `iterator` function is invoked with `iterator(value, key, obj)`, where `value`
     * is the value of an object property or an array element, `key` is the object property key or
     * array element index and obj is the `obj` itself. Specifying a `context` for the function is optional.
     *
     * It is worth noting that `.forEach` does not iterate over inherited properties because it filters
     * using the `hasOwnProperty` method.
     *
     * Unlike ES262's
     * [Array.prototype.forEach](http://www.ecma-international.org/ecma-262/5.1/#sec-15.4.4.18),
     * providing 'undefined' or 'null' values for `obj` will not throw a TypeError, but rather just
     * return the value provided.
     *
     ```js
     var values = {name: 'misko', gender: 'male'};
     var log = [];
     angular.forEach(values, function(value, key) {
       this.push(key + ': ' + value);
     }, log);
     expect(log).toEqual(['name: misko', 'gender: male']);
     ```
     *
     * @param {Object|Array} obj Object to iterate over.
     * @param {Function} iterator Iterator function.
     * @param {Object=} context Object to become context (`this`) for the iterator function.
     * @returns {Object|Array} Reference to `obj`.
     */

    vum.forEach = function (obj, iterator, context) {
      var key, length
      if (obj) {
        if (vum.isFunction(obj)) {
          for (key in obj) {
            // Need to check if hasOwnProperty exists,
            // as on IE8 the result of querySelectorAll is an object without a hasOwnProperty function
            if (key != 'prototype' && key != 'length' && key != 'name' && (!obj.hasOwnProperty || obj.hasOwnProperty(key))) {
              iterator.call(context, obj[key], key, obj)
            }
          }
        } else if (isArray(obj) || isArrayLike(obj)) {
          var isPrimitive = typeof obj !== 'object'
          for (key = 0, length = obj.length; key < length; key++) {
            if (isPrimitive || key in obj) {
              iterator.call(context, obj[key], key, obj)
            }
          }
        } else if (obj.forEach && obj.forEach !== forEach) {
          obj.forEach(iterator, context, obj)
        } else if (vum.isBlankObject(obj)) {
          // createMap() fast path --- Safe to avoid hasOwnProperty check because prototype chain is empty
          for (key in obj) {
            iterator.call(context, obj[key], key, obj)
          }
        } else if (typeof obj.hasOwnProperty === 'function') {
          // Slow path for objects inheriting Object.prototype, hasOwnProperty check needed
          for (key in obj) {
            if (obj.hasOwnProperty(key)) {
              iterator.call(context, obj[key], key, obj)
            }
          }
        } else {
          // Slow path for objects which do not have a method `hasOwnProperty`
          for (key in obj) {
            if (hasOwnProperty.call(obj, key)) {
              iterator.call(context, obj[key], key, obj)
            }
          }
        }
      }
      return obj
    }

    vum.forEachSorted = function (obj, iterator, context) {
      var keys = Object.keys(obj).sort()
      for (var i = 0; i < keys.length; i++) {
        iterator.call(context, obj[keys[i]], keys[i])
      }
      return keys
    }
  })(window.vum)
})()